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This article has been viewed 43, times. Learn more Learning tricks can push you to try new things and improve your overall skating ability.
Start by mastering some basic tricks like skating backward and jumping, then try to tackle some tougher tricks like a toe jam before you move on to some of the more advanced tricks.
Tip: Think about trying to form a degree angle with your toes forming the corner of the angle. Tip: Think of your legs as springs, you need to load them enough to help you jump and they need to bend to absorb the force when you land.
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Tips and Warnings. Related Articles. Method 1 of All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc.
Stand still in your skates, keep your toes together, and spread your heels apart. Apply pressure with the toe of your right skate and lift your left foot.
To start moving backward, push off of your right toe while you raise your left skate. Drop your left foot and apply pressure to left toe.
Once you start to move backward, reverse the process. Drop your left skate back to the ground and push off of the toe of your left foot as you simultaneously raise your right skate slightly.
Shift your body weight from one skate to the other as you push. Look over your shoulder to look behind you. You need to look behind you every now and then to avoid running into something or tripping, so glance over your shoulder to see what is behind you as you skate backward.
Practice slowly at first so you get used to looking behind you while you move backward. Push harder and increase the length of your stride to move faster.
When you get more comfortable skating backward, pick up the speed by pushing harder from your toe and increasing your stroke to generate more of a push.
It may happen once or twice while you get the hang of it. Method 2 of Get to a comfortable gliding speed.
Bring both of your skates together. Tighten your core so you're strong and stable on your skates. Squat down and jump straight up.
With your feet together, bend your knees to squat down and jump straight up. Bend your knees slightly as you land to help absorb the impact and keep you stable when you land from the jump.
Practice jumping higher as you get more confident. Increase your gliding speed and jump higher to make your jumps travel further.
Try jumping and landing on one skate for an extra challenge! Method 3 of Bring your right skate back on the toe. Keep your left skate on the ground in front of your right.
Pivot and bring your heels into each other. Balance on the toes of your skates so you can shift your weight, then pivot so that your heels are together and pointing inwards.
Pivot again to bring your left skate back on the toe. Balance your weight on the toes of your skates and pivot so that your left skate is back and balanced on the toe of the skate, and your right skate is forward.
Repeat the two motions over and over. For a toe jam to look good, you need to practice the movements until you can do them in a smooth and fluid motion.
Start slow and pick up the speed of the motion as you get better and more confident at performing it. Method 4 of Balance your weight on one skate to improve your ability to do tricks.
Stand still in your skates, hold your arms out to help you balance, and lift one foot off of the ground. Hold it for at least 3 seconds, then place your foot back on the ground and try it on the other side.
If F says yes, M may either pass or increase their bid. F decides whether to pass or match M;s bid again. This continues until either F or M drops out by passing.
If a player passes they can no longer bid on the hand. R must increase their bids as the junior, to which F or M must match. Whoever does not pass becomes the declarer , or the winner of the bid.
The declarer has the right to pick up the two skat cards. Add them to hand and discard two unwanted cards face-down.
After discarding, the declarer chooses their game. There are seven options:. Declarers in suit hand games and grand hand games can up the stakes by increasing the point value of a game.
This must be announced before the first trick. Play moves clockwise. The forehand always leads the first trick and player should try to follow suit if possible.
If a player is unable to follow suit they may play any card. Reminder, in suit and grand games jacks are trumps despite suit. For example, if the suit lead with is diamonds, jack of clubs is still the highest trump.
Tricks are won by the highest trump, if no trump is played, the player who takes the trick is whoever played the highest ranking card that followed suit.
The winner of a trick leads in the next trick. Declarers in suit and grand game win if they take at least 61 points in card values, including the skat.
Opponents win if their tricks combined is at least 60 points. These apply to the declarer as well. The base value is dependent on the trump suit.
If the declarer wins and the game value is at at least as much as their bid, the game value is added to their cumulative score.
However, if the declarer loses and the game value is as least as much as their bid, then double the game value is subtracted from their cumulative score.
If the game value is less than the bid the declarer loses automatically.